Explore the intricacies of non-linear storytelling in game design through this 56-minute GDC Level Design Workshop talk from 2018. Fullbright's Steve Gaynor and Nina Freeman share valuable insights gained during the development of Tacoma, the studio's follow-up to the genre-defining Gone Home. Learn practical techniques for crafting engaging narratives that allow players to uncover the story at their own pace. Discover how to apply these methods to your own game development process, enhancing player agency and immersion. Gain a deeper understanding of the challenges and opportunities presented by non-linear storytelling in interactive environments, and how to effectively balance player freedom with narrative coherence.
Overview
Syllabus
Designing for Non-Linear Story Discovery in Tacoma
Taught by
GDC