Overview
Explore how to enhance cross-platform game visuals using the Universal Render Pipeline in this hour-long Unite Now 2020 conference talk. Dive into an in-Editor demonstration showcasing the latest graphics features and tools to elevate your game's visual quality. Learn about the Scriptable Render Pipeline, platform support, and examine the Boat Attack example project to understand problem-solving techniques and implemented features. Discover custom shaders, Universal Render Pipeline render flow, Scriptable Renderer Features, and Camera Stacking. Gain insights into future developments and ask questions through the provided link. Access example projects, including Boat Attack and Universal Render Pipeline examples, via GitHub repositories for hands-on learning.
Syllabus
Intro
Topics
Scriptable Render Pipeline
What is the Universal Render Pipeline?
Platforms supported
Boat Attack: Example project
Boat Attack: Problems that it solves
Boat Attack: Features
Custom shaders
Universal Render Pipeline render flow
Scriptable Renderer Features
Camera Stacking
The Future
Taught by
Unity