Overview
Explore cutting-edge Unity technologies and best practices for creating high-quality virtual and augmented reality visuals in this SIGGRAPH 2019 conference talk. Learn about stereo rendering, custom shader changes, render scaling, and support for HDRP and Universal Render Pipeline in VR. Discover solutions to XR rendering challenges, including post-processing techniques and platform-specific features for mobile and head-mounted AR. Gain insights into occlusion, shadows, and environmental probes for ARKit. Conclude with valuable tips, tricks, and a demo breakdown to maximize the potential of your AR/VR experiences.
Syllabus
XR Graphics in Unity
Rendering For Each Eye .
Stereo Rendering
Custom Shader Changes
Vertex Shader Changes
RenderScale vs RenderViewportScale
Current Support and Features
HDRP for VR
Universal Render Pipeline for VR
Universal RP for VR
Challenges and Solutions
Post processing in XR
Rendering techniques
Augmented Reality Rendering - Mobile
Augmented Reality Rendering - Head Mounted
Occlusion
Shadows
Platform Specific Features - Mobile Environmental Probes - ARKE
Tips and Tricks
Demo Breakdown
Taught by
Unity