Overview
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Learn essential optimization techniques for web, XR, and mobile games in this 41-minute video tutorial focused on profiling and improving performance in Unity 6. Master the process of identifying and resolving bottlenecks in non-optimized VR games built with the Universal Render Pipeline (URP) and XR Interaction Toolkit. Explore key performance monitoring tools like Unity Profiler and Statistics, while discovering practical solutions for texture optimization, memory management, draw call reduction through batching, and lighting improvements using Adaptive Probe Volumes. Dive into advanced topics including CPU optimizations, occlusion culling techniques, and physics optimizations to achieve smooth gameplay experiences. Follow along with detailed demonstrations of performance measurement tools like the Profile Analyzer to quantify improvements and ensure optimal game performance across multiple platforms.
Syllabus
- Intro
- Using Statistics
- Checking Unity Profiler to locate performance issues
- Renderer Pipeline Asset
- Optimizing assets
- Texture optimization
- The Memory Profiler
- Reducing draw calls with batching
- GPU Resident Drawer
- Optimizing lighting
- Adaptive Probe Volumes
- Measuring improvements
- Profile Analyzer
- CPU optimizations
- Occlusion culling
- GPU Occlusion culling
- Physics optimizations
- Optimization review
Taught by
Unity