Overview
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Explore the latest advancements in Quest development using Unity in this joint presentation by Oculus and Unity engineers. Dive into the Vulkan API, XR Plugin system, development iteration time improvements, and the Universal Render Pipeline. Learn about the benefits and current experimental status of Vulkan, understand Unity's integrated Oculus support, and discover the Oculus XR Plugin. Gain insights into camera rigs, controllers, and XR management changes in Unity 2020.1. Uncover tips for improving iteration time and maximizing the benefits of the Universal Render Pipeline (URP) for your Quest projects.
Syllabus
Intro
What is Vulkan
Benefits of Vulkan
Current Status: Experimental
Vulkan Recap
Unity Integrated Oculus Support
XR Plugins
Oculus XR Plugin
Unity 2020.1
Camera Rigs and Controllers
XR Management Changes
Gotchas
Iteration Time Improvements
URP Benefits
URP Tips and Tricks
Taught by
Meta Developers