Overview
Explore the latest Unity technologies and best practices for creating high-quality virtual reality (VR) and augmented reality (AR) visuals in this 32-minute conference talk from Unite Copenhagen. Learn about stereo rendering, custom shader changes, render scaling, and support features for HDRP and Universal Render Pipeline in VR. Discover solutions to common XR rendering challenges, including post-processing techniques and platform-specific features for mobile AR. Gain insights into occlusion, shadows, and environmental probes for ARKIT, and see a demo breakdown showcasing practical applications of these concepts.
Syllabus
Intro
Rendering For Each Eye..
Stereo Rendering
Custom Shader Changes
Vertex Shader Changes
RenderScale vs RenderViewportScale
Current Support and Features
HDRP for VR
Universal Render Pipeline for VR
Universal RP for VR
Challenges and Solutions
Post processing in XR
Rendering techniques
Augmented Reality Rendering - Mobile
Augmented Reality Rendering - Head Mounted
Occlusion
Shadows
Platform Specific Features - Mobile Environmental Probes - ARKI
Tips and Tricks
Demo Breakdown
Thank you.
Taught by
Unity