Overview
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Explore cross-platform game development using Unity's Universal Render Pipeline (URP) in this 30-minute GDC 2023 conference talk. Learn how to build visually stunning games that scale across platforms as URP technical artists guide you through the new URP Sample Scene. Discover solutions for common scalability challenges and gain insights into select graphics features, including custom post-processing, lighting, and shaders. Follow along with technical rundowns and receive practical tips for applying these techniques to your own projects. Dive into topics such as creating new templates, designing multiplatform scenes, implementing reflections and Shader Graph, screen crossfade effects, optimizing lighting for VR and garden environments, improving performance, understanding rendering paths, utilizing depth priming, and leveraging global volume renderer features.
Syllabus
Intro
Preview Trailer
Creating the new templates
Multiplatform scenes
Reflections and Shader Graph
Screen Crossfade
Lighting in VR
Lighting in the garden
Performance
Rendering Paths
Depth Priming
Global Volume redener feature
Taught by
Unity