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YouTube

Spooky Scene Workflows in ZBrush - Week 1: Blocking and Sculpting

Pixologic ZBrush via YouTube

Overview

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Embark on a spooky journey in this first installment of a four-part webinar series focused on creating a Halloween-inspired scene. Learn essential ZBrush techniques for environment design, including blocking out scenes with simple shapes, adding complexity efficiently, and mastering tools like Dynamic Subdiv, Gizmo Deformers, LiveBooleans, ArrayMesh, and Surface Noise. Discover how to sculpt a haunted house and eerie landscape, set up UVs, apply textures, and use FiberMesh for added detail. Gain insights into workflow optimization, creative navigation in ZBrush, and preparing assets for rendering. Perfect for artists looking to enhance their 3D modeling skills and create atmospheric environments.

Syllabus

Waiting Loop
Welcome
Housekeeping
Spooky House
__ Overview
__ Slime Bridge Detail
__ Today's Topic
Q Halloween Challenge
__ House, walkthrough
__ Landscape, walkthrough
__ Blocking and Primitive
__ ZModeler to Mask
__ Main Shape, scale 2nd edge
__ Dynamic Subdivision, smooth
__ Crease
__ Inset, to define Contour
__ Windows, Live Boolean
__ The importance of Vertices
__ Taper shaping Eye, Window
__ Limit Taper Function
__ Bend Curve, Live Boole
__ Array Mesh, Transpose
__ Gizmo tips, orientation
__ Dynamic Local Symmetry
__ Extender
__ Door, Boolean
__ Chimney, Twist, Bend
__ Sub Tooltips
__ Symmetry Copies, ReMesh
__ Eye, Window-cross, QMesh
Spooky Landscape
__ Define Ground Plane
__ Set UVs
__ Slice Curve Brush
__ Checking UVs
__ Shift Click Tab tip
__ Surface Noise, Alpha
__ Mask by Noise
__ Sharpen Mask, FiberMesh
__ Extending the Mask, Brushing
__ Fiber Mesh, Presets
__ Paint Version, Substance
__ Apply Last Action To All Submesh
Q Target Engine for the scene
Next Week Tease, Week 2
__ IMM, Insert Multi Mesh
Q IMM and Texture and Colors
Q Reduce resolution for final Export
Q Multiple materials in SubTools
Q Preview Substance in ZBrush
Q Substance, ZBrush, UV WFL
Wrapping up, Thanks and Bye

Taught by

Pixologic ZBrush

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