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YouTube

Spooky Scene Workflows - Texturing and Composition - Week 3

Pixologic ZBrush via YouTube

Overview

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Dive into the third week of a spooky scene workflow webinar series, focusing on ZBrush-to-Substance texturing and scene composition in Cinema 4D. Learn to create a tombstone model in ZBrush, texture it in Substance Painter, and bring it back to ZBrush as an IMM. Explore essential techniques like dynamic subdivision, polygroup creation, UV mapping, and texture baking. Gain insights into efficient pipelines, creative texturing options, and setting up atmospheric lighting for a Halloween-inspired environment. Master the art of building a final scene composition, discussing camera angles, focal lengths, and lighting setups to achieve the perfect spooky ambiance.

Syllabus

Waiting Loop
A Haunting In Candyland
Welcome
Housekeeping
ZBrush Tombstone
__ Dynamic Subdiv
__ Deformer, Extender
__ Extend Object
__ Crease by Angle
__ Subtool, naming
__ Duplicate switch to Cube
__ Changing Edge amounts
__ Division Levels, Divide
__ TrimDynamics, BTD, Edge
__ MalletFast Brushes
__ OrbFlatten_Edge
__ PolyGroup, PolyLoop
__ UV, Low Poly, keep UVs
__ Base PolyGoup, UV, ZRemesh
__ Half res
__ Project History, SubDiv
__ Decimation Master
__ Export, Visibility Sets
__ Maya, Material ID, etc
Substance Tombstone
__ Create New File
__ Bake Texture Sets
__ Match naming advantage
__ Object Colors, Mat Colors
__ Start Baking
__ Inspecting the Bake results
__ Material, Presets, Layers
__ Material, Generator
__ Bake lights
__ Grunge Texture
__ Template creation
__ Photoshop, UV flip vertically
__ ZBrush, Import
__ Tweak Textures
__ Exploring texture results
Q PolyPaint vs. Substance
Q Links for ZBrush Live
Next Week, Cinema 4D , Redshift 3D
Thank you, and Bye!

Taught by

Pixologic ZBrush

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