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Waiting Loop
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Classroom Contents
Spooky Scene Workflows - Texturing and Composition - Week 3
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- 1 Waiting Loop
- 2 A Haunting In Candyland
- 3 Welcome
- 4 Housekeeping
- 5 ZBrush Tombstone
- 6 __ Dynamic Subdiv
- 7 __ Deformer, Extender
- 8 __ Extend Object
- 9 __ Crease by Angle
- 10 __ Subtool, naming
- 11 __ Duplicate switch to Cube
- 12 __ Changing Edge amounts
- 13 __ Division Levels, Divide
- 14 __ TrimDynamics, BTD, Edge
- 15 __ MalletFast Brushes
- 16 __ OrbFlatten_Edge
- 17 __ PolyGroup, PolyLoop
- 18 __ UV, Low Poly, keep UVs
- 19 __ Base PolyGoup, UV, ZRemesh
- 20 __ Half res
- 21 __ Project History, SubDiv
- 22 __ Decimation Master
- 23 __ Export, Visibility Sets
- 24 __ Maya, Material ID, etc
- 25 Substance Tombstone
- 26 __ Create New File
- 27 __ Bake Texture Sets
- 28 __ Match naming advantage
- 29 __ Object Colors, Mat Colors
- 30 __ Start Baking
- 31 __ Inspecting the Bake results
- 32 __ Material, Presets, Layers
- 33 __ Material, Generator
- 34 __ Bake lights
- 35 __ Grunge Texture
- 36 __ Template creation
- 37 __ Photoshop, UV flip vertically
- 38 __ ZBrush, Import
- 39 __ Tweak Textures
- 40 __ Exploring texture results
- 41 Q PolyPaint vs. Substance
- 42 Q Links for ZBrush Live
- 43 Next Week, Cinema 4D , Redshift 3D
- 44 Thank you, and Bye!