Spooky Scene Workflows - Texturing and Composition - Week 3

Spooky Scene Workflows - Texturing and Composition - Week 3

Pixologic ZBrush via YouTube Direct link

Waiting Loop

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1 of 44

Waiting Loop

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Spooky Scene Workflows - Texturing and Composition - Week 3

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  1. 1 Waiting Loop
  2. 2 A Haunting In Candyland
  3. 3 Welcome
  4. 4 Housekeeping
  5. 5 ZBrush Tombstone
  6. 6 __ Dynamic Subdiv
  7. 7 __ Deformer, Extender
  8. 8 __ Extend Object
  9. 9 __ Crease by Angle
  10. 10 __ Subtool, naming
  11. 11 __ Duplicate switch to Cube
  12. 12 __ Changing Edge amounts
  13. 13 __ Division Levels, Divide
  14. 14 __ TrimDynamics, BTD, Edge
  15. 15 __ MalletFast Brushes
  16. 16 __ OrbFlatten_Edge
  17. 17 __ PolyGroup, PolyLoop
  18. 18 __ UV, Low Poly, keep UVs
  19. 19 __ Base PolyGoup, UV, ZRemesh
  20. 20 __ Half res
  21. 21 __ Project History, SubDiv
  22. 22 __ Decimation Master
  23. 23 __ Export, Visibility Sets
  24. 24 __ Maya, Material ID, etc
  25. 25 Substance Tombstone
  26. 26 __ Create New File
  27. 27 __ Bake Texture Sets
  28. 28 __ Match naming advantage
  29. 29 __ Object Colors, Mat Colors
  30. 30 __ Start Baking
  31. 31 __ Inspecting the Bake results
  32. 32 __ Material, Presets, Layers
  33. 33 __ Material, Generator
  34. 34 __ Bake lights
  35. 35 __ Grunge Texture
  36. 36 __ Template creation
  37. 37 __ Photoshop, UV flip vertically
  38. 38 __ ZBrush, Import
  39. 39 __ Tweak Textures
  40. 40 __ Exploring texture results
  41. 41 Q PolyPaint vs. Substance
  42. 42 Q Links for ZBrush Live
  43. 43 Next Week, Cinema 4D , Redshift 3D
  44. 44 Thank you, and Bye!

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