Overview
Syllabus
- Intro
- Koh Mask Eye and Mouth Ridges
- Painting Reference with Spotlight
- What scale to work at in ZBrush
- Subtool visibility sets and folders
- Creature Membrane sculpt and detail
- Polypainting with layers
- Damstandard vs Damstandard02
- ZRemeshing and Projecting
- Crustacean shell detailing
- ZBrush standard and right click navigation
- Creature Fibermesh
- Ultramarine base body
- Sculpting scars
- Modeling hardsurface ports for IMM brush
- Sculpting port recesses into skin
- Fitting IMM ports into sculpted recesses
- Refining a sculpt blockout into hard surface final
- Perspective settings and sculpting in ZBrush
- IMM Curve brush stick to surface
- Making a shirt with collar
Taught by
Michael Pavlovich