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YouTube

Spooky Scene Workflows - Detailing and Props - Week 2

Pixologic ZBrush via YouTube

Overview

Dive into the second week of a four-part webinar series focused on creating a spooky Halloween-inspired scene. Learn advanced ZBrush techniques for detailing and prop creation in this hour-long tutorial. Master the use of Insert Multi Mesh (IMM) brushes to efficiently generate secondary details like cobblestone paths, wooden fences, tombstones, and door framing. Explore UV mapping and decimation workflows for creating IMM brushes, and discover how to scatter props throughout the environment. Gain insights into working with ZSpheres, curve functions, and Array Mesh for building complex structures. Perfect your skills in sculpting, texturing, and scene composition while picking up essential tips for developing atmospheric environments.

Syllabus

Waiting Loop
Welcome
Housekeeping
Insert Multi Mesh, IMM, Brushes
__ Texture Off, Apply to all
__ Example IMM Brushstroke
__ IMM, Brush Settings
__ Low Poly to Substance, UV
__ Create an IMM Brush, Draw direction
__ Append active mesh to IMM
__ Camera Angle dependent, TOP
__ Delete a single IMM object
__ Gizmo positioning before creating IMM
__ Naming Conventions for Substance
__ IMM Curve Brush, Top, Orientation
__ Array Mesh to Preview
__ SubTools and single Object UVs
__ Turn on Curve Mode
__ Modifiers Brush to tweak the IMM, Curve
__ Stroke, Curve Modifiers
__ Overlap, InsertMesh, CurveMode, click refresh
__ Control for the fly-out information
__ SubTool, Split Unmasked Points
__ Auto Groups, Adjust elements
__ Creating an Alternative IMM
Q Changing the Cam View, Icon
__ Modifiers, IMM, Variations, random
Scene, ZSphere Border Technique
__ Positioning ZSpheres, Draw-mode
__ Adaptive Skin, DynaMesh
__ PolyGroup, Polyloop
__ Curve Mode, Frame Mesh, Crease
__ Curve, Tab to IMM, Curve
__ Add IMM to IMM, Modular
Scene, Low-Poly, Pathway Stones
__ Simple example
__ Split Path, Position elements
Scene, ArrayMesh for Door
__ Door frame, stones [1]
__ Wood door
__ Intersect shape, door
__ Sculpting a wood beam
__ Array Mesh, repetitions
__ Door frame, stones [2]
__ Frame Mesh
Next Episode
Check out ZBrush live streams
Wrapping up, thanks and bye

Taught by

Pixologic ZBrush

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