Overview
Syllabus
Waiting Loops
Haunting in Candyland
Welcome
Today's Topic
Housekeeping
ZBrush, Rendering
__ Materials
__ Lights, Light Passes
__ BPR Filter, Effects
__ Export Renders, Images
__ Reflection Pass, Rim Pass
Scene Image Processing, Skull
__ Ps Camera Raw adjustments
__ Masking
__ Main Color setup
__ Optics, Vignette
__ Sharpening
__ Smart Filter
__ Object Selection, Comp Prep.
__ Adding Fire, matching
__ Adding Amber
__ Smoke Overlay, Gradient Map
__ Smoke, Ps Camera Raw
__ Matching Color, Gradient maps
__ Smoke, detail via blur
__ Candle flame
__ Shape, position, flame
__ Candle Crown Rim Light, prep
__ Curve Short Cuts RGB
__ Ps Blending Options
__ Candle Crown Rim Light, paint
__ Add Bloom, using channel info
__ Oniric Plugin, Glow
__ Camera Raw, Preset, Adjustments
__ Final
ZBrush Scene, Pumkin, Tomb
__ Passes
__ 16bit/c, but Smart Object WFL
__ Depth of Field, Source, Depth
__ Ps Depth Blur AI Beta
__ Depth map as Fog layer, Athmo
__ Smoke layer, match light direction
__ Relight via Normals, Hue, Sat, Curve
__ Level adjust, Layer mask
Q How to rewatch this
__ Multi-Pass tip
Wrapping up
Thank you and bye
Taught by
Pixologic ZBrush