Overview
Learn advanced character rigging techniques in Blender 6 with a focus on creating a robust leg rig. Dive into the process of building FK and IK joints, setting up constraints with deformation joints, and implementing additional features for enhanced control. Begin by creating mechanism bones, then progress through building FK and IK control schemes. Explore the process of linking FK and IK to deform joints, and discover how to create a counter twist control for thighs. Conclude by adding FK control shapes to complete the leg rig. This comprehensive video tutorial provides step-by-step guidance for animators and 3D artists looking to improve their character rigging skills in Blender.
Syllabus
Introduction
Chapter 1 - Creating the Mechanism Bones
Chapter 2 - Building the FK Control Scheme
Chapter 3 - Building the IK Control Scheme
Chapter 4 - Linking the FK and IK to the Deform Joints
Chapter 5 - Creating the Counter Twist Control for the Thighs
Chapter 6 - Adding FK Control Shapes
Taught by
Dikko