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Learn 3D character creation from sketch to final render, covering modeling, shading, rigging, and animation in this comprehensive tutorial.
Efficient character creation workflow: from sketch to fully rigged 3D model in two days. Covers sculpting, retopology, clothing, UV mapping, texturing, and rigging techniques.
Explore cutting-edge photogrammetry apps and their capabilities in 3D modeling. Learn about innovative tools for creating realistic digital assets from photographs.
Learn advanced techniques for rigging character hands in Maya, enhancing your 3D animation skills and creating more realistic and expressive digital characters.
Learn advanced techniques for refining character rigs in Maya, including final touches to enhance control and functionality for animation.
Learn to create a robust spine rig using Spline IK in Maya, enhancing character animation flexibility and realism for advanced 3D character rigging.
Learn to create an IK FK switch for character rigging in Maya, enhancing control and flexibility in animation workflows.
Learn Maya character rigging essentials: create joints, build skeletons, set up fingers and thumbs. Master foundational techniques for 3D character animation.
Learn to fix rotation orders in Maya character rigging, enhancing animation control and preventing unwanted movements in your 3D models.
Learn to create FK limb controls for character rigging in Maya, enhancing your 3D animation skills and workflow efficiency.
Learn to create IK leg controls for character rigging in Maya, enhancing your 3D animation skills and workflow efficiency.
Learn to create IK hand controls for character rigging in Maya, enhancing animation flexibility and control for realistic hand movements.
Learn to properly orient joints for character rigging in Maya, a crucial step for smooth and accurate deformations in 3D animation.
Learn to model a basic robot in Maya, covering body, wheel, and antenna creation, plus shader application techniques.
Learn to rig a basic robot in Maya, focusing on creating controls for eyes, wheels, and body groups. Master essential techniques for character animation and control systems.
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