Overview
Explore the intricate process of world-building for 'The Ascent' in this 52-minute GDC 2022 session. Delve into Neon Giant's Tor Frick's detailed explanation of the team's approach to overcoming challenges in 3D content creation, level building, and stylistic choices. Learn about modeling and shader workflows, the importance of applying restraint, techniques for assembling and bringing life to the game world, and the crucial role of lighting. Gain valuable insights into game development practices applicable to various genres and styles.
Syllabus
Introduction
Challenges
Modelling workflow
Shader workflow
Applying restraint
Assembling the world
Adding life to the world
Lighting
Taught by
GDC