Overview
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Explore the journey of transforming Below from a 2D to 3D game in this 30-minute GDC 2017 conference talk. Delve into Capybara Games' Dan Cox's insights on adapting techniques, overcoming challenges, and fostering team growth. Learn about visual enhancements, lighting improvements, and workflow optimizations. Discover how the development team tackled modeling issues, shader changes, and the integration of pixel art in a 3D environment. Gain valuable perspectives on embracing failure, finding new challenges, and creating engaging content while navigating the transition to 3D game development.
Syllabus
Introduction
Visuals
Lighting
Chapter 1 3D
Chapter 2 Workflow
Chapter 3 Workflow
Chapter 4 Modeling
Chapter 5 The Problem
Chapter 6 The Solution
Chapter 7 The Solution
Chapter 8 Overcoming
Chapter 9 Workflow
Chapter 10 Maya Workflow
Chapter 11 Shader Changes
Chapter 12 Ngons
Chapter 13 Pixel Art
Chapter 14 Pixel Art
Chapter 15 Finding New Challenges
Chapter 16 Training the Team
Chapter 17 Embracing Failure
Chapter 18 Making Something Interesting
Taught by
GDC