Overview
Syllabus
Intro
A Short Hike Postmortem
Short games are a thing!
Working Within Limitations!
Crunchy Pixels
Simpler Models
3D Pixelation in Unity
Referencing Colours
Custom Unlit-ish Shaders
Custom Lighting Ramp
Easy UVs with Unlit Style
Post Processing Effects
Making Art Within Your Limitations
Meeting the Deadline
The Scrum Board You Know and Love (?)
Reusing knowledge, tools, and assets
Landscaping
Triplanar Shader
Terrain Painting
Custom Tooling
Cutting corners...
Why open world?
Things don't always go as planned...
Provide Guidance
Use Gates
Silent Repetition
Prime the Player
Balancing The Final Area
The Humble Original Release
Setting Expectations
Sweet Release!
First Week Steam Page Traffic
Taught by
GDC