Overview
Learn how to properly rig, import, and export animated characters from Blender to popular game engines like Unreal Engine and Unity in this extensive 42-minute video tutorial. Master the essential techniques for creating game-ready character rigs, including proper deformation hierarchy, fixing detailed limb bones, and addressing uneven scaling and stretching issues. Explore crucial topics such as global scale adjustments, fixing character scale, handling stretch constraints, and managing distances. Dive into advanced concepts like drivers, automation, and animation fixes. Gain practical knowledge on organizing animations, exporting FBX files, and importing characters into Unreal Engine and Unity. Discover valuable tips for converting rigs in Blender and optimizing your workflow for seamless integration between 3D modeling software and game engines.
Syllabus
intro
About this tutorial
The goal
What we need to take care of
Prerequirements
FBX
Blender rig VS game rig
Proper deformation hierarchy
Example : fixing detailed limbs bones
Uneven scaling and stretching
Global scale
Unity scale
Fixing character’s scale
Fixing stretch to constraints
Fixing distances
Drivers
Automation
Fixing animations
Fixing drivers
Example : fixing rubber limbs
Exporting
Organizing animations
FBX export
Importing to Unreal Engine
Export to Unity
Converting rigs in Blender
Taught by
Pierrick Picaut