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Blender - The Fundamentals of Exporting Rigged Characters to Unreal, Unity, or Any Game Engine

CGDive via YouTube

Overview

Learn the fundamentals of exporting rigged characters from Blender 2.8/2.9 to game engines like Unreal, Unity, or any other. Explore common issues and solutions for preparing 3D models, including handling fancy controls, shape keys, vertex weights, modifiers, and bendy bones. Dive into advanced topics such as bone hierarchy and squash-and-stretch effects. Discover practical solutions like creating target bones for new and existing rigs. Get familiar with the Arigify addon for streamlined workflows. Master generalized FBX export settings and see the results in Unreal Engine and Unity. Gain essential knowledge to successfully bridge the gap between 3D creation suites and game engines for character animation.

Syllabus

Intro & recommended videos
The Fundamental Problem
Basic Problem #1 Fancy Controls
Basic Problem #2 Shape Keys
Basic Problem #3 Rigged meshes need Vertex Weights
Basic Problem #4 Modifiers
Basic Problem #5 Bendy Bones
Basic Problems - A Summary
Advanced Problem #1 Bone Hierarchy
Solution #1 "TGT-bones" for new rigs
Solution #2 "TGT-bones" for existing rigs
Advanced Problem #2 Squash and Stretch
Solution #1 - Avoid squash and stretch
Understanding the squash and stretch issue
Solution #2 Disconnect all stretchy bones
The "All-around" Solution
Arigify addon
FBX export - generalized settings
Export results UE4 / Unreal Engine
Results recap Unreal
Export results Unity
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CGDive

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