Overview
Syllabus
Intro & recommended videos
The Fundamental Problem
Basic Problem #1 Fancy Controls
Basic Problem #2 Shape Keys
Basic Problem #3 Rigged meshes need Vertex Weights
Basic Problem #4 Modifiers
Basic Problem #5 Bendy Bones
Basic Problems - A Summary
Advanced Problem #1 Bone Hierarchy
Solution #1 "TGT-bones" for new rigs
Solution #2 "TGT-bones" for existing rigs
Advanced Problem #2 Squash and Stretch
Solution #1 - Avoid squash and stretch
Understanding the squash and stretch issue
Solution #2 Disconnect all stretchy bones
The "All-around" Solution
Arigify addon
FBX export - generalized settings
Export results UE4 / Unreal Engine
Results recap Unreal
Export results Unity
What's next also please Like and Share :
Taught by
CGDive