Overview
Explore techniques for creating game-ready character rigs with squash and stretch capabilities in Blender 2.8/2.9. Learn about the challenges of bone scaling and discover two effective methods for implementing squash and stretch directly in Blender. Understand the importance of these techniques for both cartoony and realistic character deformations, and how they can help avoid distortion issues. Follow along with practical examples and a hybrid solution combining flat hierarchy and bone offset approaches. Gain insights into the pros and cons of different methods and see the results demonstrated in Unreal Engine 4.
Syllabus
Intro
The issue with Bone scale
"Solution" 0: Avoid squash, stretch, and scale
Solution 1: Flat Hierarchy
Solution 2: Bone Offset technique explained
Solution 2: Bone Offset practical example
Hybrid Solution Flat Hierarchy & Bone Offset
Results in UE4 & Closing thoughts
CGDive workflow Addon???
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Taught by
CGDive