Overview
Learn how to rig any character with the Mannequin skeleton for Unreal Engine 4 using a Blender addon. Explore the addon installation process, setup explanation, and control overview. Follow the recommended workflow for applying and fixing bone weights, then bind characters to the Mannequin skeleton. Practice exporting characters through manual FBX and the "Send to Unreal" feature. Tackle advanced examples, including rigging cartoony characters with additional bones and characters with extra limbs. Master the process of seamlessly transferring custom character rigs from Blender to Unreal Engine 4 for game development.
Syllabus
Intro
Download addon
Installing the addon
The Setup explained
Controls Overview
Recommended Workflow
Applying Bone Weights
Fixing Bone Weights
Binding the Character to the Mannequin Skeleton
Start Untreal Engine 4
Export: Manual FBX
Export: Send to Unreal
Cartoony Character with Additional Bones
Advanced ExampleAdditional Limbs
Taught by
CGDive