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Pluralsight

Creating a Production Ready Character in Blender

via Pluralsight

Overview

In this series of Blender tutorials, we'll look at how to create a character following an animation pipeline as if we were in a team production. Software required: Blender 2.73.

In this series of Blender tutorials, we'll look at how to create a character following an animation pipeline as if we were in a team production. We'll first start by creating a puppet-based on a concept and then rig it for animation. Then we'll create our character model using a mix poly extrude and box model techniques. We'll then create facial expressions using shapekeys and bone drivers. We'll also rig the character by combining two rigging techniques as well as enhancing deformations with shapekeys, drivers, and muscle bones. We'll also create and model dynamic elements such as cloth, fur, and hair to further aid the animation process. Finally, we'll create all the textures, materials, and nodes for cycles rendering. By the end of this Blender training, you'll have acquired knowledge on how to create your own characters following a team production process. Software required: Blender 2.73.

Syllabus

  • Introduction and Project Overview 1min
  • Creating a Production Ready Character in Blender 185mins
  • Creating a Production Ready Character in Blender Pt. 2 198mins
  • Creating a Production Ready Character in Blender Pt. 3 198mins
  • Creating a Production Ready Character in Blender Pt. 4 198mins
  • Creating a Production Ready Character in Blender Pt. 5 195mins

Taught by

Jeannot Landry

Reviews

4.6 rating at Pluralsight based on 23 ratings

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