Overview
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Explore the upcoming UE_to_Rigify tool in this live session from Unreal Engine headquarters. Learn how to map Blender's animation and rigging tool to the Unreal Mannequin and integrate it with the Send to Unreal button. Dive into topics such as control mode, bone nodes, mannequin templates, import/export processes, X-axis mirroring, Rigify linking and mapping, and motion capture. Gain insights on the latest Unreal Engine updates, including Preview 1 of version 4.25, auto exposure handling, and Marketplace content. Discover community spotlights featuring exterior lighting studies, replication tutorials for beginners, and game development showcases.
Syllabus
Intro
Welcome
Demo
Control Mode
Bone Nodes
Overview
Mannequin Template
ImportExport
XAxis Mirroring
Rigify
Linking
Mapping
Testing
QA
Motion Capture
Taught by
Unreal Engine