Overview
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Explore advanced techniques for importing custom animations, characters, and skeletons from Blender to Unreal Engine in this third installment of the "Blender to Unreal Tools" series. Learn how to work with the Animal Variety Pack, control modes, animation preferences, and export settings. Discover the process of replacing animations, testing implementations, and utilizing shape keys. Gain insights into naming conventions, sockets, textures, and import settings. Delve into collision setup, bone chains, and FBX import/export workflows. Master the art of creating unique imports and optimizing your Blender to Unreal pipeline for seamless integration of custom assets into your game development projects.
Syllabus
Introduction
Animal Variety Pack
Modes
Control
Animation
Animation Preferences
Testing the Animation
Exporting the Animation
Replacing the Animation
Testing
Demo
QA
Layout
Shape Keys
Naming Conventions
Sockets
Textures
Questions
Import Settings
Collisions
Bone Chains
FBX Import Export
FBX Import Update
Unique Import
Taught by
Unreal Engine