Overview
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Discover how to seamlessly integrate Blender with Unreal Engine in this 20-minute presentation from Unreal Fest Online 2020. Explore two powerful Blender add-ons, "Send to Unreal" and "Unreal Engine to Rigify," introduced by Epic Games' Senior Technical Animator Kaye Vassey. Learn to import and update assets directly from Blender to a running Unreal Engine session, and master a rigging and animation method compatible with both Unreal Engine Marketplace assets and custom studio rigs. Dive into the add-ons' preferences, user interface, modes, bone remapping, and node trees. Gain insights on applying these tools beyond mannequins, making this presentation valuable for both current and aspiring Blender users in game development and 3D animation.
Syllabus
Intro
Blender ADD-ONS
Preferences: Send to Unreal
Preferences: Unreal to Rigify
Unreal to Rigify: UI
Unreal to Rigify: Modes
Unreal to Rigify: Bone Remapping
Unreal to Rigify: Node Trees
Unreal to Rigify: results
Not just for mannequins!
Taught by
Unreal Engine