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Blender to Godot - Rigged Character Workflow

CGDive via YouTube

Overview

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Learn the complete workflow for transferring rigged and animated characters from Blender to Godot Engine in this comprehensive tutorial. Explore a bullet-proof rig setup, GLTF export settings, and Godot configuration. Master essential techniques including control rig overview, game rig creation, GLTF export and import, third-person setup, looping animations, character movement and jumping, camera controls, animation speed adjustments, and various animation setups such as idle, walk, run, crouch, jump, and stretch. Discover finishing touches like hiding the mouse cursor to polish your game project.

Syllabus

Project overview
Control Rig overview
Creating a Game Rig
GLTF export & import
3rd-person setup
Looping Animations
Making the character move & jump
Camera movement
Walk, Run, Crouch speed
Animations Setup
Idle, Walk, Run & Crouch
Jump animation
Stretch animation
Hiding the mouse cursor
Finishing touches

Taught by

CGDive

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