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YouTube

Advanced ZBrush Techniques - Anime Head Modeling and More

Michael Pavlovich via YouTube

Overview

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Explore a comprehensive 2-hour tutorial on advanced ZBrush techniques for creating anime characters and intricate 3D models. Learn to sculpt and refine anime heads, eyes, and mouths using specialized tools like Sculptris, ZRemesher, and Polypaint. Master techniques for creating detailed elements such as teeth, tongues, and eyebrows. Dive into advanced topics including chainmail creation, UV mapping, texture baking, and dynamic gizmo symmetry for Warhammer 40k-style designs. Gain insights on optimizing ZBrush performance through CPU core testing and discover efficient workflows for managing subtools and folders.

Syllabus

- Harrowing intro
- Using stressed geometry
- Sculptris spot tesselate
- Updated Miro notes
- Concepting panels
- Mass, Edges, and Planes refinement
- Demo anime head ztl
- Anime head reference in spotlight and timeline
- Anime mouth
- Anime Polypaint with spotlight
- Anime Teeth
- Anime Tongue
- Anime Eye
- Anime head polygroups
- ZRemesh and Project Anime Head
- Painting Anime Eyes
- Polypaint adjust to change eye color
- Painting the head, lashes, and eyebrows
- Refining Anime Teeth
- Contextual Design - light weighting
- ZModeler Slice
- Chainmail micropoly cape
- Surface Noise offset transparency chainmail
- Scale Master ZBrush Scale Unify
- Adjust Last with History
- ZModeler Unweld
- Topology Brush to Boolean Holes
- Copying subtool folders between files
- UV Master Anime Head
- UV Map Crease Edge Unwrap cleanup
- Bake polypaint to texture in ZBrush
- Transpose Master Unify
- Dynamic Gizmo Symmetry Warhammer 40k Shoulder pad
- Dots Stroke vs Freehand Stroke vs Lazy Mouse
- CPU core testing with ZBrush operations

Taught by

Michael Pavlovich

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