Overview
Syllabus
- Harrowing intro
- Using stressed geometry
- Sculptris spot tesselate
- Updated Miro notes
- Concepting panels
- Mass, Edges, and Planes refinement
- Demo anime head ztl
- Anime head reference in spotlight and timeline
- Anime mouth
- Anime Polypaint with spotlight
- Anime Teeth
- Anime Tongue
- Anime Eye
- Anime head polygroups
- ZRemesh and Project Anime Head
- Painting Anime Eyes
- Polypaint adjust to change eye color
- Painting the head, lashes, and eyebrows
- Refining Anime Teeth
- Contextual Design - light weighting
- ZModeler Slice
- Chainmail micropoly cape
- Surface Noise offset transparency chainmail
- Scale Master ZBrush Scale Unify
- Adjust Last with History
- ZModeler Unweld
- Topology Brush to Boolean Holes
- Copying subtool folders between files
- UV Master Anime Head
- UV Map Crease Edge Unwrap cleanup
- Bake polypaint to texture in ZBrush
- Transpose Master Unify
- Dynamic Gizmo Symmetry Warhammer 40k Shoulder pad
- Dots Stroke vs Freehand Stroke vs Lazy Mouse
- CPU core testing with ZBrush operations
Taught by
Michael Pavlovich