Overview
Syllabus
- Intro
- Spotlight Reference Texture Import
- ZRemesh Cube
- Deformer Body Shape
- Movie Timeline Camera Set
- Move Infinite Depth
- Splitting Pants from Head
- Bend Curve body shape
- Polygroup Crease Bevels
- Frame Polygroup Border for IMM
- Pant Legs
- Legs and Arms
- Shirt Sleeves and Knife Curve
- Palm Blockout
- Shoe Blockout
- Fingers
- UMesh Boolean Arms and Hands
- Belt
- Spotlight Projection Painting
- Topology Brush Collar and Tie
- Socks
- Eyes
- Cheeks and Nose
- Mouth Sculpt
- Teeth
- Eyelashes
- Iris and Pupils
- Crease and Polygroup Tolerance
- Mouth Refine
- ZRemesh and History Project face
- ZModeler Spherize
- Adjust Last
- Shoe Refine
- Dynamic Subdivisions
- Color Sample for Polypaint
- Skin Shader Wax Preview
- Attaching Nose and Reprojecting Details
- UV Master
- Transpose Master
- Breaking into the Games Industry
- 2D Concept vs 3D Concept
Taught by
Michael Pavlovich