Modeling Spongebob Squarepants in ZBrush - From Scratch to Finish

Modeling Spongebob Squarepants in ZBrush - From Scratch to Finish

Michael Pavlovich via YouTube Direct link

- Intro

1 of 41

1 of 41

- Intro

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Modeling Spongebob Squarepants in ZBrush - From Scratch to Finish

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  1. 1 - Intro
  2. 2 - Spotlight Reference Texture Import
  3. 3 - ZRemesh Cube
  4. 4 - Deformer Body Shape
  5. 5 - Movie Timeline Camera Set
  6. 6 - Move Infinite Depth
  7. 7 - Splitting Pants from Head
  8. 8 - Bend Curve body shape
  9. 9 - Polygroup Crease Bevels
  10. 10 - Frame Polygroup Border for IMM
  11. 11 - Pant Legs
  12. 12 - Legs and Arms
  13. 13 - Shirt Sleeves and Knife Curve
  14. 14 - Palm Blockout
  15. 15 - Shoe Blockout
  16. 16 - Fingers
  17. 17 - UMesh Boolean Arms and Hands
  18. 18 - Belt
  19. 19 - Spotlight Projection Painting
  20. 20 - Topology Brush Collar and Tie
  21. 21 - Socks
  22. 22 - Eyes
  23. 23 - Cheeks and Nose
  24. 24 - Mouth Sculpt
  25. 25 - Teeth
  26. 26 - Eyelashes
  27. 27 - Iris and Pupils
  28. 28 - Crease and Polygroup Tolerance
  29. 29 - Mouth Refine
  30. 30 - ZRemesh and History Project face
  31. 31 - ZModeler Spherize
  32. 32 - Adjust Last
  33. 33 - Shoe Refine
  34. 34 - Dynamic Subdivisions
  35. 35 - Color Sample for Polypaint
  36. 36 - Skin Shader Wax Preview
  37. 37 - Attaching Nose and Reprojecting Details
  38. 38 - UV Master
  39. 39 - Transpose Master
  40. 40 - Breaking into the Games Industry
  41. 41 - 2D Concept vs 3D Concept

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