Completed
- Topology Brush Collar and Tie
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Classroom Contents
Modeling Spongebob Squarepants in ZBrush - From Scratch to Finish
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- 1 - Intro
- 2 - Spotlight Reference Texture Import
- 3 - ZRemesh Cube
- 4 - Deformer Body Shape
- 5 - Movie Timeline Camera Set
- 6 - Move Infinite Depth
- 7 - Splitting Pants from Head
- 8 - Bend Curve body shape
- 9 - Polygroup Crease Bevels
- 10 - Frame Polygroup Border for IMM
- 11 - Pant Legs
- 12 - Legs and Arms
- 13 - Shirt Sleeves and Knife Curve
- 14 - Palm Blockout
- 15 - Shoe Blockout
- 16 - Fingers
- 17 - UMesh Boolean Arms and Hands
- 18 - Belt
- 19 - Spotlight Projection Painting
- 20 - Topology Brush Collar and Tie
- 21 - Socks
- 22 - Eyes
- 23 - Cheeks and Nose
- 24 - Mouth Sculpt
- 25 - Teeth
- 26 - Eyelashes
- 27 - Iris and Pupils
- 28 - Crease and Polygroup Tolerance
- 29 - Mouth Refine
- 30 - ZRemesh and History Project face
- 31 - ZModeler Spherize
- 32 - Adjust Last
- 33 - Shoe Refine
- 34 - Dynamic Subdivisions
- 35 - Color Sample for Polypaint
- 36 - Skin Shader Wax Preview
- 37 - Attaching Nose and Reprojecting Details
- 38 - UV Master
- 39 - Transpose Master
- 40 - Breaking into the Games Industry
- 41 - 2D Concept vs 3D Concept