Overview
Learn how to animate a broken Julius Caesar statue using Character Creator, ZBrush, Headshot, and Face Tools in this comprehensive 2-hour tutorial. Follow along as the process unfolds, starting with photogrammetry in Agisoft Metashape, then moving to ZBrush for importing, hole-filling, cleanup, and UV mapping. Discover techniques for recalling geometry history, positioning the head, and exporting it as a prop. Explore Headshot 2.0 for mesh alignment and refinement, then utilize Face Tools to export to ZBrush for detailed work on textures, eyes, and teeth. Master the art of refining expressions and projecting base head details before returning to Character Creator for materials and facial animation. Conclude by learning how to convert the statue into a human-like form, bringing ancient art to life through modern 3D techniques.
Syllabus
- Intro
- Agisoft Metashape Photogrammetry
- ZBrush Import
- Filling Holes and Cleanup
- ZRemesh and UV
- History Recall Geometry and Polypaint
- Move and Position the Head
- Exporting Statue Head as Prop
- Headshot 2.0 Align Points
- Headshot 2.0 Refine Mesh
- Face Tools Export to ZBrush
- Texture to Polypaint, Eyes & Teeth Position & Color
- Refining and Projecting Base Head Details
- Refining Expressions
- Face Tools back to CC & Materials
- Facial Animation and Edit Facial
- Statue to Human Conversion
Taught by
Michael Pavlovich