Overview
Syllabus
- Intro
- Neutral Base
- Base Mesh Morph Changes
- Facial Shapes Explanation - Edit Facial
- Facial Shapes - Facial Profile Editor
- Wrinkle Expressions Overview
- Skin Gen Quick Chat
- Kevin Base Mesh & Morphs
- Symmetry Mesh
- Face Tools from CC to ZBrush
- Face Tools Options Explanation
- Face Tools Export
- ZBrush Brush Size
- Face Tools Plugin Menu in ZBrush
- Face Tools Detail Layer
- Face Tools Update Eyes Teeth and Tongue
- Face Tools Range Map
- Face Tools Diffuse Map
- Sculpting the Base Vampire Head
- Cloth Brushes for Wrinkles
- Texturing Vampire Head, Eyes, and Teeth with Polypaint
- Mask by Cavity for Detail Skin Texturing
- Base Character back to Character Creator
- Head Polygroups
- Expressions Overview
- Brow Raise Refine
- Mouth Pucker Refine
- Neck Tighten Platysma Refine
- Expression Range Texture
- Expression Masks
- Expressions from ZBrush to Character Creator
- Testing our Wrinkles in Character Creator
- Neutral Base for Stylized Character
- Sculping a Stylized Character in ZBrush
- Stylized Wrinkles Overview
- Adding Stylized Clothing and Hair
- Spiderverse Ink Stylization
- Spiderverse Stylization back to Character Creator
- Miro Note Taking
- Testing Stylized Ink Wrinkles
- Toon Shader in Character Creator
- Custom Accessories and Clothing
Taught by
Michael Pavlovich