Explore the intricate world of sound design in A Plague Tale: Innocence through this 21-minute GDC Virtual Talk from 2020. Delve into Asobo Studio's Aurelien Piters' approach to creating a memorable and immersive audio experience that goes beyond just squeaks. Gain insights into the techniques and strategies used to enhance the game's atmosphere and storytelling through sound.
Overview
Syllabus
A Plague Tale Audio Design: Not Only Squeaks
Taught by
GDC