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A Plague Tale Audio Design - Not Only Squeaks

GDC via YouTube

Overview

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Explore the intricate world of sound design in A Plague Tale: Innocence through this 21-minute GDC Virtual Talk from 2020. Delve into Asobo Studio's Aurelien Piters' approach to creating a memorable and immersive audio experience that goes beyond just squeaks. Gain insights into the techniques and strategies used to enhance the game's atmosphere and storytelling through sound.

Syllabus

A Plague Tale Audio Design: Not Only Squeaks

Taught by

GDC

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