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An Interactive Sound Dystopia - Real-Time Audio Processing in NieR - Automata

GDC via YouTube

Overview

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Explore the innovative spatial audio techniques and real-time sound processing used in NieR:Automata's dystopian world through this 2018 GDC talk. Discover how PlatinumGames' Shuji Kohata crafted the game's desolate landscapes and natural environments using advanced audio methods, and learn about the implementation of noise and retro effects to enhance its mechanical themes. Gain insights into the creation of an immersive sound dystopia that complements the game's unique atmosphere and gameplay experience.

Syllabus

An Interactive Sound Dystopia: Real-Time Audio Processing in NieR:Automata

Taught by

GDC

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