Overview
Delve into the intricate world of horror game audio design in this 2017 GDC session featuring Capcom's sound experts Kenji Kojima, Akiyuki Morimoto, and Ken Usami. Explore the innovative methods used to create realistic, high-quality sound for Resident Evil 7: Biohazard. Learn about advanced audio production techniques, including the use of specialized equipment, plug-ins, and automated sound triggers. Discover the nuances of crafting unique sound textures for characters, implementing reverb and occlusion effects, and collaborating with level designers. Gain insights into the Resident Evil Music Module and the process of recording strings and Foley effects. This comprehensive talk covers a wide range of audio development topics, providing valuable knowledge for composers, sound designers, and game developers looking to enhance the auditory experience in horror games.
Syllabus
GOC The Sound of Horror Resident Evil 7: Biohazard
Audio Production Composers
Other features of the sound system
Equipment/Gear Plug-ins
Reverb, Occlusion
How to use automated sound trigger
Music Summary
Strings FX Recording
Foley FX Recording
Sound texture for characters La Hacienda Creative. Unique sound for each character
Resident Evil Music Module
Other plug-ins
Working with level designers
Taught by
GDC