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Explore the innovative audio systems behind the Dark Pictures Anthology in this 57-minute GDC conference talk. Dive into the technical and creative approaches that enabled Supermassive Games to deliver four high-quality, varied horror soundscapes in just four years. Learn about runtime systems driving the audio experience, including believable character sound, foley systems, interactive mixing, music direction, worldizing, and spatial audio. Gain insights from Barney Pratt on the studio's award-winning techniques for creating immersive narrative horror audio across multiple AAA releases. Discover how the team tackled the challenges of annual releases while maintaining consistent quality and pushing the boundaries of audio design in the gaming industry.