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Game VR - AR - Paper Beast - Technical Audio in a Simulated VR Ecosystem

GDC via YouTube

Overview

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Explore the intricate audio systems behind Paper Beast's procedurally animated creatures and dynamic VR landscapes in this 2020 GDC Virtual Talk. Delve into physics-based audio, VR spatialization, and audio-based animation as Pixel Reef's Clement Duquesne reveals the technical challenges and solutions implemented in crafting a simulated VR ecosystem. Learn about sound sources, specialized audio techniques, and the unique workflow used to create immersive environments. Gain insights into the development process of breathing life into virtual reality through innovative audio design.

Syllabus

Intro
Physics
Audio
Challenges
Sound Sources
Move Sun Source
Specialization
Result
Workflow
Environments
Summary

Taught by

GDC

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