Explore the intricate process of unifying sound experiences from all eras of Star Wars into a cohesive soundscape for Star Wars Battlefront II in this 57-minute GDC talk from 2018. Discover how EA Dice's audio team, led by Philip Eriksson, tackled the challenge of creating a unified audio experience for the game. Gain insights into the techniques and approaches used to blend iconic Star Wars sounds with new audio elements, ensuring a seamless and immersive experience for players across different eras of the franchise. Learn about the complexities of audio design in a large-scale video game project and the creative solutions employed to overcome them.
Overview
Syllabus
Behind the Audio of the Heroes of Star Wars Battlefront II
Taught by
GDC