Learn how to use ZBrush tools and techniques to build professional-quality 3D models.
Overview
Syllabus
Introduction
- ZBrush 2020 in action
- Preparing for this course
- Starting ZBrush for the first time
- Loading tools vs. opening projects
- See what's new since version 2018
- Learning the interface
- Navigating in 3D space
- Using the Gizmo
- Additional Gizmo tips
- Using Undo History
- Working with the camera
- Importing 3D models
- The most commonly used brushes
- Using Brush settings
- Using Symmetry
- Controlling brush size
- Smoothing a model
- Inverting brush effects
- Working with Alphas
- Using the XTractor brushes
- Sculpting with undo history
- Moving with infinite depth
- Using the DecoCurve brushes
- Using a brush without back and forth
- Working with subtools
- Adding new tools and subtools
- Splitting subtools
- Combining subtools
- Using Insert Mesh brushes
- Creating Insert Mesh brushes
- Using Curve brushes
- Extracting new shapes
- Using Live Booleans
- Generating the Boolean mesh
- Using Transpose Master
- Creating text
- Using folders
- Creating ZSphere models
- Using the animal ZeeZoo library
- Converting ZSpheres to geometry
- Using ZSketch
- Selecting parts of an object
- Making masks
- Creating polygroups
- Mask, polygroup, and selection tips
- Generating masks by topology
- Splitting by mask, hidden, or polygroups
- Masking where two objects overlap
- Masking by color
- ZModeler introduction
- Inserting and removing edges
- Closing holes
- Extruding faces
- Bridging holes and edges
- Splitting points
- Polygrouping with ZModeler
- Limitations of ZModeler
- Dividing a model
- Sculpting on a subdivision model
- Limitations of subdivision models
- Using Dynamic Subdivision
- Creasing edges
- Activating DynaMesh
- Sculpting with DynaMesh
- Combining objects with DynaMesh
- Limitations of DynaMesh
- Activating Sculptris Pro mode
- Sculpting with Sculptris Pro
- Using the new Snake Hook brushes
- Applying materials
- Painting color
- Laying out UVs
- Converting between color and texture maps
- Painting with SpotLight
- Using NoiseMaker
- Importing models with texture maps
- Deleting part of a model
- Mirroring a model
- Working with ClayPolish
- Painting with alphas
- Using the Clip and Trim brushes
- Closing all holes
- Flipping and doubling surfaces
- Using Deformers
- Using Morph Targets
- Adjusting colors
- Decimating models
- How to sculpt and paint on UV layout
- Using EdgeLoop
- Using Paint Fade
- Using ZRemesher
- Projecting detail
- Visualizing wall thickness
- Calculating volume and surface area
- Seeing draft analysis feedback
- Rendering with filters
- Using GoZ
- Using the 3D Print exporter
- Exporting with the Multi Map Exporter
- Exporting to FBX format
- Using the Standard Export option
- Next steps
Taught by
Ryan Kittleson