This course takes you through everything you need to know to create your own 3D animated character in Blender 2.9.
Overview
Syllabus
Introduction
- Create an animated character in Blender 2.9
- What you need to know
- Importing reference images
- Beginning the Loop mask
- Completing the Loop mask
- Pulling the face into 3D
- Adjusting the face and adding the eyes
- Extruding the forehead and top of head
- Creating the back and side of the head
- Extruding the neck
- Creating the ears
- Creating the inner mouth
- Adjusting the lips and extruding the tongue
- Beginning the gums
- Modeling the top teeth
- Finishing the teeth
- Extruding the torso
- Modeling the legs
- Creating the arms
- Creating a finger
- Extruding the hand
- Connecting the thumb
- Extruding the foot
- Finishing the feet
- Creating the shirt
- Modeling the shorts
- Beginning the shoes
- Continuing the shoes
- Finishing the shoe
- Creating the shoelaces
- Sculpting the socks
- Preparing the model for UV mapping
- UV mapping the shirt
- UV mapping the clothes
- UV mapping the legs and arms
- UV mapping the head
- Organizing the UV map
- UV mapping the eyes and teeth
- Establishing the materials
- Beginning the color map
- Working on the color map
- Generating a normal map in Krita
- Texturing the eyes
- Beginning to texture paint
- Texture painting the skin details
- Painting the freckles
- Painting the shirts stripes
- Beginning the character's hair
- Texturing the hair
- Cutting and combing the hair
- Creating the eyebrows
- Placing the joints of the rig
- Adjusting the finger joints
- Placing the joints of the face
- Continuing the face joints
- Modeling the eyelids
- Arranging the joints of the eyelids
- Completing the MetaRig
- Adjusting alignment of the rig
- Rig layers and control objects
- Modifying the control objects
- Binding the rig
- Parenting the eyes, hair, and teeth
- Adjusting the character weights
- Assigning weights to the leg
- Finishing the leg weights
- Adjusting the torso weights
- Assigning weights for the fingers
- Assigning weights for the arm
- Adjusting the weights of the face
- Creating a shape key for eye blinks
- Testing the rig
- Setting up the interface for animation
- Beginning the contact poses
- Continuing the contact positions
- More contact positions
- Ups, downs, and planting the feet
- Working on the feet
- Arms, fingers, shoulders, and head
- Animating the wave
- Creating a FaceCam and eye blinks
- Beginning the lip-sync animation
- Continuing with lip-sync animation
- Creating a test render
- Making final adjustments
- Using the graph editor
- Fixing the weights of the shorts
- Adding music and sound FX
- Rendering the final animation
- Conclusion
Taught by
Darrin Lile