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LinkedIn Learning

Create an Animated Character in Blender 2.9

via LinkedIn Learning

Overview

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This course takes you through everything you need to know to create your own 3D animated character in Blender 2.9.

Syllabus

Introduction
  • Create an animated character in Blender 2.9
  • What you need to know
  • Importing reference images
1. Modeling the Character
  • Beginning the Loop mask
  • Completing the Loop mask
  • Pulling the face into 3D
  • Adjusting the face and adding the eyes
  • Extruding the forehead and top of head
  • Creating the back and side of the head
  • Extruding the neck
  • Creating the ears
  • Creating the inner mouth
  • Adjusting the lips and extruding the tongue
  • Beginning the gums
  • Modeling the top teeth
  • Finishing the teeth
  • Extruding the torso
  • Modeling the legs
  • Creating the arms
  • Creating a finger
  • Extruding the hand
  • Connecting the thumb
  • Extruding the foot
  • Finishing the feet
2. Modeling the Clothes
  • Creating the shirt
  • Modeling the shorts
  • Beginning the shoes
  • Continuing the shoes
  • Finishing the shoe
  • Creating the shoelaces
  • Sculpting the socks
3. UV Mapping
  • Preparing the model for UV mapping
  • UV mapping the shirt
  • UV mapping the clothes
  • UV mapping the legs and arms
  • UV mapping the head
  • Organizing the UV map
  • UV mapping the eyes and teeth
4. Materials and Textures
  • Establishing the materials
  • Beginning the color map
  • Working on the color map
  • Generating a normal map in Krita
  • Texturing the eyes
  • Beginning to texture paint
  • Texture painting the skin details
  • Painting the freckles
  • Painting the shirts stripes
5. Creating Hair
  • Beginning the character's hair
  • Texturing the hair
  • Cutting and combing the hair
  • Creating the eyebrows
6. Rigging the Character
  • Placing the joints of the rig
  • Adjusting the finger joints
  • Placing the joints of the face
  • Continuing the face joints
  • Modeling the eyelids
  • Arranging the joints of the eyelids
  • Completing the MetaRig
  • Adjusting alignment of the rig
  • Rig layers and control objects
  • Modifying the control objects
  • Binding the rig
  • Parenting the eyes, hair, and teeth
  • Adjusting the character weights
  • Assigning weights to the leg
  • Finishing the leg weights
  • Adjusting the torso weights
  • Assigning weights for the fingers
  • Assigning weights for the arm
  • Adjusting the weights of the face
  • Creating a shape key for eye blinks
  • Testing the rig
7. Animating the Character
  • Setting up the interface for animation
  • Beginning the contact poses
  • Continuing the contact positions
  • More contact positions
  • Ups, downs, and planting the feet
  • Working on the feet
  • Arms, fingers, shoulders, and head
  • Animating the wave
  • Creating a FaceCam and eye blinks
  • Beginning the lip-sync animation
  • Continuing with lip-sync animation
  • Creating a test render
  • Making final adjustments
  • Using the graph editor
  • Fixing the weights of the shorts
  • Adding music and sound FX
  • Rendering the final animation
  • Conclusion

Taught by

Darrin Lile

Reviews

4.8 rating at LinkedIn Learning based on 114 ratings

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