Improve your UV mapping skills. Learn how to use UV mapping to apply textures to 3D objects in Blender 2.8.
Overview
Syllabus
Introduction
- UV mapping in Blender 2.8
- What you should know
- What is UV mapping?
- Marking seams and unwrapping
- Testing for stretching
- Seams and applying scale
- Arranging UV islands
- Using the UV map for texturing
- UV mapping a cylindrical object
- Adding the soda can texture
- Using smart UV project
- Creating a wood texture in Krita
- Creating and applying a normal map
- Beginning the UV map of the dumpster
- Continuing the UV map of the dumpster
- UV mapping the wheel
- Organizing the UV map
- Finishing the dumpster UV map
- Beginning the dumpster texture in Krita
- Finishing the dumpster texture map
- Applying the texture map to different materials
- Beginning to UV map building 01
- Continuing to UV map building 01
- Finishing the UV map building 01
- Using the stitch tool
- Testing the texture size in Krita
- Creating the color map for the building
- Finishing the building textures
- Creating materials and applying textures
- UV mapping the trash can
- Adding sculpt detail to the trash can
- Baking a normal map
- Beginning to UV map the head
- UV mapping the head
- Mapping the torso, arms, and hands
- UV mapping the legs and boots
- UV mapping the eyes and teeth
- Scaling and packing the UV islands
- UV mapping the ground and building 5
- UV mapping building 2
- UV mapping building 3
- UV mapping building 4
- UV mapping the remaining details
- Next steps
Taught by
Darrin Lile