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LinkedIn Learning

Become an Asset Artist for Games

via LinkedIn Learning

This course may be unavailable.

Overview

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Enter the exciting world of game development and capitalize on your creativity and your passion for gaming as an asset artist. In this path, you'll learn how to create 3D models, understand the pipeline for creating assets for a game engine, and discover state-of-the-art techniques to get your assets game-ready.
  • Create 3D models optimized for game engines.
  • Know the ins and outs of the asset creation pipeline for games.
  • Learn UVW mapping and how to create high and low poly models.

Syllabus

  • Course 1: 3ds Max 2019 Essential Training
    • Learn how to use 3ds Max 2019 to create professional 3D models, animations, and motion graphics. Explore spline and polygon modeling, materials, lighting, and keyframe animation.
  • Course 2: Unity 3D 2021 Essential Training
    • Learn the basics of level design, lighting, materials, and animation in Unity 3D.
  • Course 3: 3ds Max: UVW Mapping
    • Learn how to master the UVW mapping tools in 3ds Max and map 2D textures to complex 3D objects.
  • Course 4: Substance Designer 2020 Essential Training
    • Discover how to create 3D textures with Substance Designer 2020. Find out how to use the atomic nodes, graphs, and other features to generate texture maps for game engines.
  • Course 5: Unreal Essential Training (2019)
    • Unreal isn’t just for games. Learn the essential skills you need to build engaging and interactive user experiences of all kinds with Unreal Engine 4.
  • Course 6: Game Asset Texture Pipeline
    • Update your design skills. Learn a workflow for modeling an asset in 3ds Max, texturing it in Substance Painter, and importing the mesh and textures into the Unreal game engine.

Taught by

Aaron F. Ross, Emmanuel Henri, Joel Bradley, Joel Bradley, Simon Manning and Judd Roy

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