3ds Max is a 3D computer graphics application for 3D modelling, animations, and rendering. With its efficient system design, powerful polygon modeling functionality, and the support of many plug-ins, 3ds Max is recognized by many scholars as an easy-to-learn, easy-to-use, and powerful 3D software for game production, virtual reality, interior design, animation and film, with a wide user base in these industries.
In this tutorial, we collected the most common best practices and techniques in 3ds Max. We hope that it will improve your 3dsMax learning experience, by showing you how to approach common problems, and will better prepare you for subsequent studies.
Chapter 1 shows you the basic operations in 3ds Max, focusing on how to control objects.
Chapter 2 introduces three modeling techniques to help you ace simple modeling.
Chapter 3 helps you to understand the characteristics of light, choose proper lighting parameters, and render out your works.
Chapter 4 talks about the materials, and how to achieve desired textures for your models.
Chapter 5 shows you how to control keyframes and produce some simple animation effects.
Chapter 6 talks about other applications that allow you to easily make virtual reality (VR) and augmented reality (AR) works.
Chapter 7 is an introduction to BPR by experts.