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Pluralsight

Introduction to 3ds Max 2015

via Pluralsight

Overview

This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of 3ds Max from several of our instructors here at DT. Software required: 3ds Max 2015.

In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. From there, we'll move into exploring some of the modeling features found in 3ds Max, and we'll begin building the mech that will be our central project for the remainder of this course. From there, we'll take you through the entire process of adding textures and materials to the mech, adding animated movement, animation controls, dynamics, and finally we'll learn how to add lights, shadows, and output our final animated sequence. Software required: 3ds Max 2015.

Syllabus

  • Introduction and Project Overview 2mins
  • Introduction to Interface 52mins
  • Modeling in 3ds Max 256mins
  • Materials Editor in 3ds Max 77mins
  • Rigging in 3ds Max 157mins
  • Animation in 3ds Max 79mins
  • Dynamics in 3ds Max 45mins
  • Lighting and Rendering in 3ds Max 85mins

Taught by

Kyle Green

Reviews

4.7 rating at Pluralsight based on 19 ratings

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