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This advanced course takes you deep into asset creation, focusing on complex 3D modeling and how to integrate these assets into Unreal Engine 5. Starting in Blender, you’ll model intricate props such as ornamental torches, modular walls, and unique environmental elements. You’ll explore advanced techniques like using emissive maps, setting up animated torch flames, and optimizing lighting for realism. Through step-by-step lessons, you’ll create and refine your assets with proper UV unwrapping, node-based material setups, and flicker lighting effects to bring them to life.
Once your assets are built, the course shifts to Unreal Engine 5, where you’ll learn to import and organize your modular designs. You’ll create dynamic environments with complex features like lava flows, sewer systems, and interactive dungeon rooms. The course emphasizes how to set up materials for realistic rendering, manage collisions, and build out entire levels using your Blender assets. Additionally, you’ll dive into PBR material setup, emissive materials for torches, and camera work for optimal renders.
By the end, you’ll have the skills to create fully realized, game-ready environments using Blender and Unreal Engine 5. This course is perfect for 3D artists and game developers looking to expand their technical expertise in asset creation and environment design.
This course is ideal for intermediate to advanced 3D artists and game developers who want to refine their asset creation skills and seamlessly integrate assets into Unreal Engine 5. A basic understanding of Blender and Unreal Engine is recommended.