Explore the intricate 3D GPU fluid simulation powering the wind mechanics in God of War during this 30-minute GDC 2019 talk. Delve into Santa Monica Studios' Rupert Renard's explanation of the full simulation process and discover its practical applications in game development. Gain insights into advanced techniques for creating realistic environmental effects and learn how this technology enhances the overall gaming experience.
Overview
Syllabus
Wind Simulation in God of War
Taught by
GDC