Explore the development of a robust, interactive wind and vegetation system for 'God of War' in this 2019 GDC session. Delve into Sony Santa Monica Studio's approach to enhancing player immersion through environmental dynamics. Learn about the Wind Motor, Wind Receivers, and techniques for visual cohesion. Discover how the team implemented features like mesh manipulation, noise integration, and vegetation interaction to support the feeling of controlling a powerful character. Gain insights into specialized elements such as billboard clouds, input cards, and MPC flooding. Uncover the intricacies of tree animation and the overall goals that drove the system's design, providing a comprehensive look at creating responsive, atmospheric game environments.
Overview
Syllabus
Intro
Overview
Goals
Wind Motor
Wind Receivers
Meshes
Noise
Visual Cohesion
Grab Bag
Trees
Billboard Clouds
Input Cards
MPC Flooding
Vegetation Interaction
Taught by
GDC