Explore the innovative particle emission technique developed by Sony Santa Monica Studio for 'God of War' in this 2019 GDC talk. Discover how programmer Rupert Renard and his team created a versatile method to remove corpses from the screen, which found numerous additional applications. Learn about the technique's overview, frame breakdown, built-in LOD, additional features, limitations, and other applications. Gain insights into the future work planned for this technology and understand why disintegrating meshes became a crucial aspect of the game's visual effects.
Overview
Syllabus
Intro
Why Disintegrate Meshes?
Technique Overview
Alpha Reference Test Standard Alpha Reference technique
Particle Emission Overview
Particle Emission Frame Breakdown
Built in LOD
Additional Features
Limitations
Other Applications
Final Notes
Future Work
Taught by
GDC