Overview
Syllabus
- Intro
- Load Neutral Base & Morphs
- ZBrush Scale Considerations
- Refining Sculpt
- Update with proportion and bone changes
- Open mouth edit facial
- Expression Wrinkles
- Scars, cuts, scratches, bite marks
- Re-link ZBrush to CC
- Substance Painter baking and UDIM workflow
- Pants Blockout
- Boots Blockout
- Wrap ties
- Neck Pads
- Leather Straps
- Wood slat backpack & tie wraps
- Shoulderpad
- Big ZBrush Stitches
- Segmented tied armor
- Substance painter curve stitches
- Parenting accessories to bones
- Edit Pose
- Import Animation
- Morph giant variant
- Swapping clothing between characters
- Hair, beard, normal clothing variant
Taught by
Michael Pavlovich